On affected UAs, playback can become stuck. timeupdate events are observed but playback position is never changing.
This patch applies a workaround which will pause and play again after max number of timeupdate events with no
actual time progression.
On affected UAs, playback can become stuck. timeupdate events are observed but playback position is never changing. This patch applies a workaround which will pause and play again after max number of timeupdate events with no actual time progression.